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The following list represents the contents of the Guild Library. Any member in good standing may borrow items from this list. To do so, please contact the Guild Librarian, Shayne (Demonic Blight) for details. <Edit April 20, 2008> Use of the Library and Donations for Library content are always appreciated and encouraged!!! Advanced Dungeons and Dragons Dungeon Masters Guide -Self-explanatory Monster Manual -Self-explanatory, damaged: first couple of pages have a square cut out of the middle of the pages. Advanced Dungeons and Dragons 2nd Edition The Complete Book of Elves -A player’s handbook. The Complete Thief’s Handbook -A player’s handbook. The Complete Wizard’s Handbook -A player’s handbook. Player’s Handbook -Self-explanatory Dungeon Master’s Guide -Self-explanatory Board Games Parts Unknown -Labeled as a cheapass board game for 4-10 characters. Comes in a little paper packet. Box Sets Everway Visionary Role-Playing Game. Includes -90 vision cards, 36-card fortune deck, 4 source cards, 6 quest cards, guide to the fortune deck, playing guide, game mastering guide, 12 hero sheets, 12 red-shirts, and 2 maps. Already Opened Gangbusters 1920’s Role-Playing Adventure Game. Includes -64-page rule book, 35” x 22” double-sided full-color map, sheet of 84 cardboard playing pieces, 16-page introductory adventure, overhead map of city, a sourcebook for the 1920’s. Already Opened The Queen’s Park Affair A Sherlock Homes Consulting Detective Game. Includes -24” x 28” Map of Homes’ London, a London directory, a rulebook, a clue book, a clue packet, newspaper archive, 22” x 17” ordnance survey map of Queen’s Park, time sheets, quiz questions, solution. Unopened Tom Wham’s SNITS! Featuring Snit Smashing, and Snits’ Revenge. Includes -2 sheets of die-cut counters, a two-sided full-color map, rulebook, several ads for GURPS and Munchkin games, and two 6-sided dice. Already Opened Torg -The Battle for a Reality-Torn Earth Role-Playing Game. Includes -Rulebook, world book, adventure book, newsletter, drama deck (150+ cards) Already Opened Call of Cthulhu 1920s Keeper’s Compendium -A supplement that includes rule expansions, new tomes, notes on mythos races, exotic places, and secret cults for the Call of Cthulhu game. Campaign Settings for AD&D Forgotten Realms, The Moonsea Player’s Guide -Player’s guide to a portion of the Forgotten Realms. Forgotten Realms, the Moonsea Reference Guide -A supplement to the Moonsea portion of the Forgotten Realms. Greyhawk Adventures -Player’s guide to the world of Greyhawk. Jakandor, Island of War -Player’s handbook and DM’s Lorebook Card Games Before I Kill You, Mister Bond . . . -Labeled as a cheapass card game for 2-6 characters. Comes in a little paper packet. Galactic Empires -Series 1 basic set, 18 decks, 9 not shrink wrapped. 79 packs of 10-card booster packs. Hyborian Gates -18 decks, and 95 packs of 15-card booster packs. Power Cardz -The definitive super-powered CCG. 20 red and black 50-card starter decks. 22 blue and purple 50-card starter decks (2 opened). 36 packs of 15-card boosters. Spawn -15-card booster packs. 3 packs, already opened. Star of the Guardians -20 starter decks and 72 packs of 14-card booster packs. Super Nova -36 packs of 18-card booster packs, each pack includes rules for play. Towers in Time -7 decks for this CCG, and 60 packs of 8-card booster packs. Ultimate Combat -The explosive martial arts TCG. 6 starter decks. Dark Heaven Legends The Eldest Son -An adventure module for characters level 1-3. Dungeons and Dragons Hollow World, Player’s Guide -A supplement for the Hollow World, and character creation from the Hollow World. Dungeons and Dragons Adventures 3.0 Bastards and Bloodlines, A Guidebook to Half-Breeds -A supplement for D&D that allows for more half-breeds and cross-breeds for play. Blood Royal -A game adventure for 5-8 characters, level 5-8. Game is alterable for any party level or composition. Dark Druids -A game adventure for 4-6 characters, level 8-12. Book suggests the higher of the two extremes. The Fright at Tristor -A game adventure for the Living Greyhawk adventure for characters level 1-3. In the Depths of Blackwater -A sourcebook that allows for a framework for a campaign setting, or to be added as a city to an existing campaign. Kingdoms of Kalamak, Aldriv’s Revenge -A game adventure for 4-8 characters, level 1-3. Kingdoms of Kalamak, Midnight’s Terror -A game adventure for 4-8 characters, level 8-10. Kingdoms of Kalamak, The Root of All Evil -A game adventure for 406 characters, level 1. Kingdoms of Kalamak, Siren’s Prize -A game adventure for 4-6 characters, level 5-7. The Malady of Kings -A game adventure for 4-6 characters, level 10-12. Piracy in the Caribbean, Black Flags -A game world that requires the D&D PHB, but allows for all weapons and other things in the 18th century of piracy. Attempts to be historically accurate, or as accurate as a game can be. Plot and Poison, A Guidebook to Drow -A supplement for D&D that focuses on the drow. Sword and Sorcery, Maze of Zayene Tower Chaos -A game adventure for 4-6 characters of level 9-12. Sword and Sorcery, Nature’s Fury -A game adventure for 4 characters, level 6. Sword and Sorcery, The Vault of Larin Karr -A non-linear mini-campaign to take players from level 4 to 9. What’s That Smell? -An adventure meant for mid-level characters, but the adventure is alterable based on the character’s skills. Game Adventures for AD&D The Gates of Firestorm Peak -4-6 characters, level 5-8. Lankhmar, Swords of Deceit -4-5 characters, level 10-15. Recommended to have the Lankhmar City of Adventure book. Game Adventures for AD&D 2nd Edition The Dancing Hut of Baba Yaga -No specification for characters, level 7-20. Greyhawk Adventure, The Star Cairns -4-8 characters, level 5-8. 5 separate adventures Temple, Tower, & Tomb -4-6 characters, level 7-12. Three separate dungeons. World of Greyhawk, Castle Greyhawk -around 5 characters, multiple adventures within the castle walls, takes characters from level 0-12. GURPS Atomic Horror; Science Runs Amok in B-Movie Adventures -A game book that recreates the science horror movies of the 1950’s. Rule book and Player’s Handbook. Bestiary -A compendium of creatures for role-playing games. Black OPS; Find the Truth and Kill It -A game book that introduces player’s to the dark side of the world, and allows the player’s to kill it. Player’s Handbook. Blue Planet -A book about the only inhabitable planet in reach, and the only reason the planet is in reach is because of a cosmic accident. Player’s Handbook. Conan; Beyond Thunder River -A solo adventure to be played without DM. Player plays as Conan or self-created hero. Cyberpunk 2nd Edition -Basic rules for play and character creation. Cyberpunk Adventures; Dark Scenarios for Role-playing on the Edge -A book including three scenarios for role-playing, including The Medusa Sanction, Jericho Blackout, and Jigsaw Incomplete. Cyberpunk, Brainware Blowout -A supplement for Cyberpunk, a compendium of hardware and software. Includes rules and card conversions for Net-runner. Cyberpunk, Chrome Book -A supplement for the Cyberpunk game, a compilation of goodies for characters, such as weapons, armor, vehicles, etc. Cyberpunk, Digital Burn -An expansion of the basic cyberpunk rules, and includes new advanced classes and prestige classes and multi-class paths, among other things. Cyberpunk, Journal of the Corporate Mercenary, Solo of Fortune -A supplement book for Cyberpunk, this book focuses on the most dangerous character class -the SOLOS. Espionage, The Secret World of Assassins, Spies, and Counterspies -The rulebook for role-playing in the darkest parts of the worlds. GURPS Lite, 4th Edition -A small booklet of the basic rules for individuals new to the GURPS system. GURPS Supers -Basic rulebook that deals with super-heros and villains. GURPS Supers, School of Hard Knocks -A supplement and beginning adventure for super heroes and villains. GURPS Supers, Super Scum -A supplement that includes various super villains, thugs, and organizations for game-masters to use. GURPS Supers, Supertemps -A supplement that includes 29 new metahumans for hire. Horror/Cliffhangers; Chaos in Kansas -A book including two scenarios to role-play, for supernatural adventure in the 1920’s in Kansas. The Dire Dreamer and The Cement Works are the names of the two adventures. Ice Age -The rulebook for role-playing in the prehistoric world. Illuminati, The World is Stranger Than You Think . . . -Basic rulebook and background for the world of the Illuminati. IOU Welcome to Illuminati University -A sourcebook that aids a game master in running a GURPS game using everything and anything they want. Modern Firepower -A small expansion to GURPS High-tech. Modern Firepower is a sourcebook that includes most weapons that were created between 1990 and 2010. Places of Mystery -A sourcebook that can be used with any campaign. This book is a compilation of places that are out of the ordinary, or that are amazing tourist spots, or other reasons that set them apart from places like Lakeland. Planet Krishna -A GURPS adventure based on the “Viagens” books by L. Sprague de Camp. Medieval type space adventures. Psionics -A supplement for the GURPS system that focuses on all the rules for psionics from GURPS basic and GURPS supers. Scarlet Pimpernel -A gaming supplement for adventures in revolutionary France. Star demon -An adventure for 4-8 characters for GURPS Space. Timeline -A timeline of what has happened in history to use for time-traveling RPG's. Ultra-tech 2 -A compendium of new, high-tech weapons for the GURPS system. War Against the Chtorr -An RPG background and sourcebook that is based on a novel about humanity being hunted by large, vicious, carnivorous worms. Warehouse 23 -A gaming supplement that allows players to explore a warehouse that houses all the major secrets and powers of the world. Hack Masters Player’s Handbook -Self-explanatory. Hacklopedia of Beasts, Volume III -A compendium of beasts in the Hack Master role-playing game. Hacklopedia of Beasts, Volume IV -A compendium of beasts in the Hack Master role-playing game. Independent Publishers Sundered Epoch, Generations -Post apocalyptic sci-fi RPG, Handbook (2 copies). Trinity -A game where the players take on the psionic defenders of the world. (2 copies). Legends and Lairs Mythic Races -A compendium of races that are playable by the character in the Legends and Lairs d20 system. Portals and Planets -A resource for plane travel and alternate worlds. Made for creating characters and scenarios for plane- and world-hopping fun. Magazines Campaign -3 issues of this magazine, issue dates: May/June 2002, June/July 2002, December 2002/January 2003. Dragon -14 issues of this magazine, issue dates as followed. December 1995, 1999, May 2001, June 2001, July 2001, August 2001, September 2001, January 2002, February 2002, May 2002, July 2002 November 2002, July 2003, August 2003. Dungeon -1 issue of this magazine, issue date: November/December 2000. Games Quarterly -1 issue of this magazine, issue date: Winter 2006. Game Trade -8 issues of this magazine, issue dates: November 2005, December 2005, January 2006, February 2006, March 2006, April 2006, May 2006, June 2006. Games Unplugged -4 issues of this magazine, issue dates: May 2002, June 2002, August 2002, February 2003. Insider -2 issues of this magazine, issue dates: April-June 2004, October-December 2004. Living Greyhawk Journal -4 issues of this magazine, issue dates: September 2000, November/December 2000, February 2001, May 2001. Polyhedron -4 issues of this magazine, issue dates: October 2000, December 2000/January 2001, March 2001, July 2001. White Wolf Quarterly -4 issues of this magazine, issue dates: July-September 2004, January-March 2005, April-June 2005, July-September 2005. Marc Miller’s Traveller Alien Module 1, Aslan -A module that deals with an alien race, the Aslan, in depth for the Traveller role-playing game. Fire, Fusion, & Steel; Technical Architecture -A rulebook that sets the scientific background for the weapons and items in the Traveller, The New Era role-playing game. Kafer Dawn -A game that initiates the characters into the war with the Kafer’s, an alien race on the planet of Aurore. For the 2300 Traveller’s game. Marc Miller’s Traveller -Basic rulebook. Sci-fi. Pocket Empires -Rule supplement that allows players to play emperors of little empires in the Marc Miller’s Traveller RPG. T4 Emperor’s Arsenal -A weapon and ship compendium. Miniatures Dark Heaven Apocalypse -Rulebook for the Reaper Miniatures game. Part of a box set, but does not have anything else that came in the box, not even the base miniatures. Fairy Meat -A miniatures game where two or more players play as warped, demented, homicidal, cannibalistic fairy folk. (2 copies). The Imperial Guard -A miniatures game that if focused on combat using all manner of weapons and vehicles, both primitive and high-tech. No cover, pages likely to fall out. Mordheim -Rule book for the Mordheim miniatures game, pitting “warbands” against each other in a city type setting. Compared to Warhammer in a loose sense. Warhammer 40,000 -Rulebook Warhammer 40,000 Codex Tryanids -A Warhammer 40000 supplement focused on an alien race of nomadic world decimators. Warhammer 40,000 Dark Millennium -A supplement for the Warhammer 40,000 game. Includes more rules and vehicle data cards, among other additions to the game. Warhammer Armies, Skaven -A game supplement that focuses on the vermin hordes known as the Skaven. Warhammer, Chaos Dwarfs -A game supplement that is a compilation of Chaos Dwarfs articles from White Dwarf magazine. Warhammer, Hordes of Chaos -A book that focuses on armies of Chaos, which excel in close-range combat. Movies Mazes and Monsters -A movie about some M&M nerd losing his mind while basically larping a game in a real cavern. Moon 44 -A movie about a man who is sent to find out the power behind the mining planet takeovers by a company called Pirite. Novels Battletech, Patriots and Tyrants -A story about two siblings coming close to bringing the inner sphere into civil war. Battletech, Twilight of the Clans -Books 1, 2, 3, 5, and 7. A group of books following the defeat of the clans by the inner sphere. Other Aliens Adventure Game -A standalone game system, basic rules for play and character creation. Alternity, Dark Matter Campaign Setting -A campaign setting that takes our world, and introduces the characters to the darker, hidden side of the world. Alternity, Gamemaster Guide -Self-explanatory. Alternity, Tangents -A sourcebook for the Alternity sci-fi role-playing game. Follows the idea of parallel universes. Amber -A rulebook for the dice-less role-playing game Amber. Armageddon: 2089, Total War -Main rulebook for the d20 game Armageddon. Asylum -A game where you role-play as a person in an insane world -literally. The sun has been out of view for a hundred years, and all cities have become walled insane asylums. Babylon 5 -Role-playing game and fact book, base rule book for play and character creation. Basic Role-playing, The Chaosium System -A shortened collection of rules for the Chaosium System. Battlestorm -Rule book for the fables gaming system, and it was unclear whether or not this was an RPG, a miniatures, or other style gaming, because the base rules stated that it was not necessary for minis, dice, or anything else for that matter. Battletech Manual -The Rules of Warfare, intended to be last in the line of rules for the Battletech game, rules inside this book supersede any rules from battletech, aerotech, and citytech books. Battletech: GRF-1N Griffin -A booklet focused on only one mech, as if the pilot were staring out of the cockpit. Battletech: Explorer Corps -A Battletech supplement that focuses on explorer corps. Battletech, A Game of Armored Combat -Shortened version of the Battletech rules meant for beginners. Battletech: House Kurita, the Draconis Combine -A Battletech book that focuses on a single race, and its history, labeled as a compilation. Battletech: Mercenary’s Handbook -Self-explanatory. For the Battletech and Mechwarrior games. Battletech Record Sheets -A collection of character and mech sheets. Battletech: Shattered Sphere -A Battletech adventure book. Battletech: Sorbenson’s Sabres -A book setting forth a group of fighters for the Kurita version of Battletech, and includes 20 scenarios to be played with this group of fighters. Castle Falkenstein -A rule book for playing in a steam age adventure. Character Dossiers -A collection of character sheets for the nephilim role-playing game. Chronicle of the Awakenings -A supplement for the nephilim role-playing game, a rule expansion book. Citytech, The Battletech Game of Urban Combat -The Battletech rules for fighting with mechs in the city. Creatures and Treasures -A compilations of monsters, beasts, and treasures for adventures and random encounters, meant for the Rolemaster system, or the Middle-Earth Role-Playing system. Cyber Generation 2nd Edition -Originally a supplement for the Cyberpunk RPG, now as a stand-alone game and uses a more streamlined RPG system. Do Not Be Alarmed: This is Only a Test -A game adventure and setting for the Battlelords of the 23rd Century. Dragon Quest 2nd Edition -The core rule book for this edition of the role-playing system. Only requirements are the book and two decimal dice. Dream Park -A role-playing game based on playing a role-playing game. Basically, you play as anyone of multiple scenarios, or mix and match said scenarios. Earthdawn -Rulebook. Fantasy Game. Earthdawn Companion -A companion book for the Earthdawn role-playing game, a book that expands rules for game-masters and players alike. Earthdawn, Parlainth: The Forgotten City -A campaign setting for the Earthdawn role-playing game. Encyclopedia Vanguard: Modern d20 -A modern weapon compilation for use in the d20 modern setting. Everquest RPG Gamemaster’s Guide -Self-explanatory. For Faerie, Queen, and Country -A game system for magic in the British Isles. Forge, Out of Chaos -A game system and handbook. Fantasy based. Forge: Out of Chaos Referee Screen -Self-explanatory. Forge, Out of Chaos Tales That Dead Men Tell -A game module for the Forge, Out of Chaos game, 4-6 characters, level 1-3. Forge, Out of Chaos, The Vemora -A game module for the Forge, Out of Chaos game, meant for novice players. Fuzzy Sooper Heroes -Book two of a game where characters play as stuffed animals who have gained “sooper” powers. Gamma World Rules -A game following a world-wide nuclear strike, and players play as full-human, mutates, plants, or animals. Harlequin -A Shadowrun adventure book with eight adventures inside. These adventures are not meant to be run back to back, but to be interspersed throughout a campaign as side-quests. Living Steel; High Tech Adventure Game -A book that lays out all of the rules necessary for play and guidelines for the game’s setting. Mechwarrior 2nd Edition -A battleship role-playing game, basic rules for play and character creation. Normandy Terrain Maker -A booklet that aids in the creation of terrain building so as to make playing the game more enjoyable. Rookies Guide to Block Wars -A game book for GMs, Judges and citizens that allows for player’s to become part of a world where most jobs are done by robots, and most citizens enjoy a leisurely past-time of waging war on their neighbors. Scoundrel’s Folly -The second book in the Erebus Cross for the 7th Sea role-playing game. Shadowrun, Third Edition -Core rule book. Shadowrun, Corporate Download -Shadowrun sourcebook; requires Shadowrun 3rd edition and the revised Shadowrun companion. Shadowrun, Native American Nations -A shadowrun sourcebook, based on, obviously, Native Americans. Shadowrun Quick-Start Rules -Self-explanatory Sláine -The role-playing game of Celtic Heroes. A supplement that includes rules on how to play in this world, and how to create adventures in the world of Celtic Heroes. The Slayer’s Guide to Minotaurs -A compilation of information about Minotaurs in all of their glory. Sovereign Stone -A fantasy role-playing system quick-start rules. Assumed to be the shortened version of the rules for this system. Space Patrol -A book that focuses on the policing force of a federation of planets. Star Frontiers, Starspawn of Volturnus/ Volturnus, Planet of Mystery -A two book set from the D&D 1st edition years. Science Fiction, guild does not have the rules. Star Frontiers, Sundown on Starmist -An adventure book back from the D&D 1st edition years. Science Fiction, guild does not have the rules. Star Frontiers, The War Machine -An adventure book back from the D&D 1st edition years. Science Fiction, guild does not have the rules. Tales of the Dark Ages -A collection of four adventures for the Ars Magica fantasy role-playing game. Tenchi Muyo! RPG and Resource Book -An RPG based upon the anime Tenchi Muyo! Tenchi Universe -A supplement for the Tenchi Muyo! RPG. Deals with another season of the anime. Toon, The Cartoon Role-playing Game -Weird sounding RPG based on the cartoon characters from television or movies. Shortened version of the rulebook, and full version of the rulebook. Top Secret Espionage Game, Operation: Rapidstrike! -A module for the Top Secret Espionage Role-playing Game. W.H.A.T.? -A role-playing system that is completely customizable. The Wheel of Time -Core rule book and game master guide based on The Wheel of Time book series written by Robert Jordan. Worlds at War -A book that focuses on interplanetary conflicts, specifically with the Galactic Federation. Written almost as a history book. Rule Supplements for AD&D 2nd Edition Dark Sun, The Ivory Triangle -An AD&D supplement for the Dark Sun campaign setting. Den of Thieves -An AD&D supplement for thieves and Thieves’ Guilds. Encyclopedia Magica, Volume 3 -Magic Item Compendium for all items created for the 20 years prior to 1995. Items named with P, Q, R, S. The Planewalker’s Handbook -An AD&D supplement for beginning and experienced planewalkers. Shaman -An AD&D supplement that expands on playable player characters, and introduces some expanded rules. Spelljammer, Concordance of Arcane Space -An AD&D supplement for space adventures. Spelljammer, Lorebook of the Void -An AD&D supplement for space adventures. Spelljammer, Lost Ships -An AD&D supplement for space adventures. Spelljammer, Practical Planetology -An AD&D supplement for space adventures. Spelljammer, Realmspace -An AD&D supplement for space adventures. Spelljammer, Rock of Bral -An AD&D supplement for space adventures. Spelljammer, Skull & Crossbows -An AD&D supplement for space adventures. Spelljammer, War Captain’s Companion: Book 2 -An AD&D supplement for space adventures. Spelljammer, War Captain’s Companions: Book 3 -An AD&D supplement for space adventures. Warriors of Heaven -An AD&D supplement that expands on playable player characters to include celestials, and introduces some expanded rules. Wizard’s Spell Compendium, Volume 1 -Spell Compendium for all spells created for the 20 years prior to 1996. Spells named with A, B, C, D. Star Trek The Price of Freedom, The United Federation of Planets Sourcebook -Basically a background on the United Federation of Planets for the Star Trek Role-playing game. Star Trek, Deep Space Nine -Core game book, a later edition of the Star Trek RPG. Star Trek The Expanded Universe; All our Yesterdays -A sourcebook for playing the Star Trek Role-playing game using time travel. Star Trek the Next Generation Role-playing Game, Core Game Book -Self-explanatory. Star Trek, The Role-playing Game -An adventure book that includes three adventures, from the 1983 version of the game. Also includes a few designs of ships. Star Wars The Dark Side Sourcebook -An accessory that includes aids players in creating and managing characters focused on the dark side of the force. Stars Wars, Core Rulebook -Self-explanatory. Twilight: 2000 Bangkok, Cesspool of the Orient -Game Module for Twilight: 2000 2nd edition. The Black Madonna -Game Module The Free City of Krakow -Game Module Pirates of the Vistula -Game Module Red Star, Lone Star -Game Module The Ruins of Warsaw -Game Module Small Arms Guide -Additional rules and variants for small weapons in the Twilight: 2000 world. Soviet Combat Vehicle Handbook -Additional rules for Soviet combat vehicles for Twilight: 2000 2nd edition. Twilight: 2000, Role-playing in the Devastation of WW3 -Players play as soldiers in WW3. _________________ "Ignorance is not stupidity, it's just the road to learning." Shayne - Guild Librarian |